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Final Fantasy VII Remake’s Easy Mode Is Way Too Easy and Its Hard Mode Is Way Too Hard

Tags

fable, ff7, final fantasy, goldilocks, kotaku, remake, three bears, vii

Once upon a time there was a game called Final Fantasy VII Remake. I booted up the game and saw on the start menu there were three difficulty settings.

First, I selected Easy Mode. Boy was I in for a surprise. Who would have thought something called Easy Mode would be easy? Felt like a walk in the forest. A series known for its tactical combat reduced to a mere button masher. This mode is too easy!

Second, I attempted Hard Mode. This mode was overwhelmingly difficult — removing the ability to use items whatsoever in or out of combat. No potions. Nothing. The normal battle meta is thrown out the window for something mind-numbingly frustrating. I don’t understand how anyone could find fun with this. It’s just too hard!

Then finally, I tried the last difficulty setting — Normal Mode. Wow. What a mode. This average difficulty balances everything. When facing powerful boss battles, you need to juggle normal and special attacks, destructive and healing magics, and strategically exploit enemy weaknesses. It’s a challenge for sure, but never feels cheap and it is very rewarding to beat. This mode feels just right.

Now I just hope the family of bears who own this PlayStation 4 don’t find out I’ve broken into their home and started playing their new game!

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